Web VR

VR previzualization of a building to help to make it better and to get a feeling for the dimensions.

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Immersive WebXR
We provide a fast and easy service for immersive web experiences that are independed of specific hardware. All you need is a modern browser, like chrome or firefox, a device, that is webxr ready and a secure server (https, apache etc.)
The idea behind the service is to help you to develop your concepts and products in the best way possible. And here is what we can do for you:

  • Make your models webxr ready
  • Add uv's and lighmap uv's
  • Bake lighting for static objects with endless area lights
  • Bake ambient occlusion
  • Physical based pbr shading
  • Combine everything in a html document and javascripts with tools that need no special lisenced - royalty free!
  • Use what is best for your project: A-frame, threejs, filament, model viewer
  • Use it form your server, our server or integrate it into your website
  • The content is responsive and can be used with frameworks like twitter bootstrap
  • Simply integrate it as iframe
  • Make changes in realtime

Please use the project request form to get in contact with us. The service is not very expensive if your modals are in good quality. We are looking forward to your project.

Web XR

Immersive product previews

  • Realtime relighting
  • Exposure corrections
  • Color space transforms
  • Resizing
  • Background modifications
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Please use the

Project request webform

to request a project request under your conditions.
I'm especially interested in realtime projects.
Smaller projects like realtime renderings with unity's hdrp, vr projects for the oculus quest or ar projects for android are very welcome.
I don't own a solid mac/iOS development environment. If you are looking for a content creator exclusively for these devices, I can't do much for you.
Google ModelViewer, Filament, Threejs are also tools that I really like.
I respect your project security and promis to do everything that I can to keep your secret a secret.
And last but not least. I respect gender in real life as well as in speech.

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List of software that I had my hands on

  • 3D Coat
  • A-Frame
  • Adobe Photoshop
  • Affinity Photo
  • Autodesk Maya
  • Arnold
  • Blender
  • Darktable
  • DaVinci Resolve
  • Deadline
  • Drupal
  • Fortnite
  • Meshroom
  • Nuke
  • Royalrender
  • Shotgun
  • Substance Designer
  • Substance Painter
  • Threejs
  • Unity 3D
  • V-Ray
  • Z.. and others that I forgot

My service site under construction.

The list below as well as the gallery give you a brief overview about what I can do for you. Feel free to contact me with your ideas and projects. I'm very happy to help you.

  • Texturing, shading, lighting, rendering
  • Realtime / Interactive
  • Augmented reality (AR) and virtual reality (VR)
  • Post-processing (photography and film)
  • Photogrammetry
  • Papercraft models
  • Photography
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
                
    public class HaveYouWverHeardOfCSharp : MonoBehaviour
    {
        private bool _canHeCode;


        void Start()
        {
            Debug.Log("Can you code? Type Y = yes or N = no");
        }
    
        void Update()
        {
            if (_canHeCode == false)
            {
                if (Input.GetKeyDown(KeyCode.Y))
                {
                    Debug.Log("He can code");
                    WhichLanguage();
                    _canHeCode = true;
                }
            
                else if (Input.GetKeyDown(KeyCode.N))
                {
                    ImSorry();
                    _canHeCode = true;
                }
            }
        }
        
        private void WhichLanguage()
        {
            Debug.Log("We don't know yet!");
            Result(1);
        }
        
        private void ImSorry()
        {
            Debug.Log("He can't code");
            Result(0);
        }
        
        private void Result(int i)
        {
            if (i==1)
            {
                Debug.Log("Thank you for your awnser! Great to know that you can code.");
            }
            else
                Debug.Log("Thank you for your awnser! Take your chance and learn something.");
            
        }
    }